Problem solving
when there are two states of affairs and the solver wishes to go from one state to the other, but doesn't see how the gap between the states can ve bridged. A multistep process is used to solve the gap
Analogical problem solving
using past experience and knowledge to help solve the current task or problem
Problem solving is:
Well-defined problem
Ill defined problem
Knowledge rich problem
requires relevant and specific knowledge to be solved. This knowledge is not necessarily given in the inital problem statement
Knowledge lean problem
information needed to solve the problem is contained in the initial problem statement
Core problem solving network
Insight
Aha experience
Insight measurement
Feeling of warmth
Remote associates test
Brain regions associated with insight
Mental set
using a problem-solving strategy that worked in the past, but that is inappropriate for the problem at hand
Functional fixedness
a specific mental set characterised by an inflexible focus on the usual function/s of an object in problem solving
Impasse
Incubation
a stage in problem-solving when the problem is put aside for a while
Cognitive control
the ability to limit attention to goal-relevant information
Problem space hypothesis
an abstract description of all the possible states that can occur within a given problem
Hill climbing heuristic
changing the present problem state into one closer to the goal
used when the problem solver has no clear understanding of problem structure, so s/he focuses on short-term goals
Means-end analysis (Newell and Simon)
a heuristic method for solving problems based on creating a subgoal to reduce the difference between the current state and the goal state
Meta-reasoning
Cognitive miser (context of dual-process theories)
someone who is economical with the time and effort when performing a thinking task
Cognitive reflection test
a test assessing individuals' tendencies to override intuitive (but incorrect) answers to problems
Design thinking
an innovative problem-solving methodology mostly used for ill-defined problems. It challenges the human brain to work in ways that counter routine patterns of thinking
5 stages of design thinking
Template
an abstract schematic structure consisting of a mixture of fixed and variable info about chess pieces and positions